[ Home | Comments | Drakkar Links ]
Skill Levels for the Mentalist
1 - Beginner
ENMISS
energy cost: 5
stress factor: 10
side effect: none known
This discipline create a small arrow of energy that can be directed at any visible
target. The damage done by this discipline is an average of 8 points per skill level of
the mentalist.
form enmiss
[cast this on a target]
2 - Trainee
DETECT
energy cost: 10
stress factor: 10
side effect: none known
Detect places a glowing halo around all illusionary walls within the casters view. The
discipline's duration is based on the skill level of the caster.
form detect
3 - Jester
SENSE
energy cost: 10
stress factor: 10
side effect: none known
This discipline enables the psionicist to determine which disciplines, if any, are
imbued in an item, and/or how much energy the item has. High-level psionicists can also
determine the aura of an imbued item, the number of charges, and even the location a
succor twig returns to.
hold object in your right hand: form sense
4 - Student
RESPIRATE
energy cost: 20
stress factor: 10
side effect: none known
Respirate enables the recipient to maneuver easily in water for the duration of the
discipline. The duration is based on the skill level of th epsionicist who forms the
discipline.
form respirate
[cast this on yourself or others]
5 - Mentalist
PROTFIRE
energy cost: 10
stress factor: 5
side effect: none known
This discipline foarms a protective barrier around the recipient that will resist most
fire damage. The amount of protection bestowed is based on the skill level of the
psionicist who forms the discipline.
form protfire
[cast this on yourself or others]
6 - Forger of Fire
FIREBALL
energy cost: 10
stress factor: 15
side effect: none known
This discipline creates a searing blast around the target. On average, this does twelve
points of damage per skill level in a 30' x 30' area.
form fireball
[cast this on a target or along a path]
ILLUSION
energy cost: 25
stress factor: 30
side effect: none known
This discipline creates an illusion of terrain so vivid that it takes on all the
qualities of the specified terrain as if it were actually there. The duration of this
discipline is dependent upon the skill level of the psionicist. You can create illusions
of water, ice, fire, wall, empthy, path, or bridge.
form illusion <kind> <path>
7 - Defender from Ice
PROTICE
energy cost: 25
stress factor: 20
side effect: none known
This discipline forms a protective barrier around the recipient that will resist most
cold damage. The amount of protection bestowed is based on the skill level of the
psionicist who forms the discipline.
form protice
[cast this on yourself or others]
8 - Forger of Ice
ICESTORM
energy cost: 15
stress factor: 25
side effect: none known
This discipline causes freezing rain and hail to pelt the targeted creature or location
in a 30' x 30' area. Icestorm will cause an average of twelve points of damage per skill
level of the psionicist against protected creatures and even more damage against
unprotected creatures.
form icestorm
[cast this on a target or along a path]
9 - Controller of Fire
FIREBREATH
energy cost: 50
stress factor: 20
side effect: none known
This discipline allows the psionicist to spew forth a burning cloud of flame at a
target in a 90' x 90' area. Firebreath causes an average of 18 points per damage per skill
level of the psionicist.
form firebreath
[cast this on a target or along a path]
DOOR
energy cost: 10
stress factor: 45
side effect: none known
This discipline is used to create a temporary door in wood or stone walls and some
varieties of bedrock. Creatures or characters can move freely through the door for the
duration of the discipline. The amount of time that the door remains in effect is
dependent upon the skill level of the psionicist.
form door <path>
10 - Concealer of Paths
TRANSMUTE
energy cost: 10
stress factor: 10
side effect: none known
This discipline causes most items in a square to wink out of existence and be
transformed into gold. Those items held or carried by a living creature are unaffected by
this discipline. Due to the nature of some items, a high skill level may be necessary to
affect them.
form transmute
DARKNESS
energy cost: 10
stress factor: 20
side effect: none known
Darkness prevents the incursion of light into a 30' x 30' area. The discipline may be
centered at a specific location or upon a targeted creature. Darkness will counteract the
effects of the Light Discipline.
form darkness
[cast this on a target or along a path]
11 - Maker of Paths
BLAST
energy cost: 20
stress factor: 20
side effect: none known
Blast creates a sphere of concussive force centered in a specified location and
extending 30' outward in each direction. Blast will destroy non-reinforced walls, damage
flesh, and shatter small objects on the ground.
form blast <path>
INFRAVISION
energy cost: 25
stress factor: 20
side effect: none known
This discipline allows the recipient to see in the dark.
form infravision
[cast this on a target or along a path]
DISINTEGRATE
energy cost: 10
stress factor: 100
side effect: stressful
This discipline will destroy any object that is on the ground and all walls in view of
the character.
form disintegrate <path>
12 - Enchanter
ENCHANT
energy cost: 30
stress factor: 30
side effect: stressful
This discipline attempts to increase the combat efficiency of an item by psionically removing its flaws. Each use of this discipline increases the combat bonus of the item by one, up to a normal maximum of three.
At skill 12 items can be enchanted to a maximum of +3
At skill 17 items can be enchanted to a maximum of +5. Enchanting items to a maximum of
five costs the psionicist 8 permanent health points.
At skill 19 to a maximum of +6. Enchanting items to a maximum of six costs the psionicist
15 permanent health points.
Hold the item in your right hand: form enchant
IMBUE
energy cost: 30
stress factor: 30
side effect: none known
This discipline attempts to recharge a magical item. Though the power of the recharge
depends on the skill level of the psionicist, the energy cost remains the same whether the
item contains a full charge or is nearly depleted of energy. The number of charges that
can be imbued into an item depends on the quality of the item and your skill level. Only
disciplines gained at half your current skill level can be imbued in items. To recharge an
item hold it in your right hand: form imbue Do not wear hpts adds when casting the
discipline imbue. Mentalists who attain the psionic skill level of Defier of Vision can
imbue wooden twigs of exceptional quality with new disciplines. Wooden twigs of this
quality are available from the Healer's Guild in the Healer Trainer's shop in Nork.
Mentalists who attain the psionic skill level of Wizard can imbue a discipline on gold
bracers. There is permanent health point loss using this discipline. Through skill 20 it
will cost the mentalist 5 health points for each imbue. Skill 20 and beyond it will cost 6
health points, and for every 50 imbue the mentalist will lose 3 to 5 constitution points.
form imbue <discipline>
FINDFRIENDLY
energy cost: 30
stress factor: 50
side effect: none known
This discipline searches out the nearest friendly creature and then teleports it to
your square. The creature does not obey your every command, but it will fight alongside
you. The length of time the creature remains to fight depends on the psionicist's skill.
skill 12: bear
skill 14: roc
skill 17: red dragon
skill 20: silver dragon
form findfriendly
ENERGYSHIELD
energy cost: 20
stress factor: 10
side effect: none known
This discipline creates an invisible barrier around the recepient that reduces the
damage from any physical attack such as a punch or a sword blow. The strength of the
energyshield is proportional to the skill level of the psionicist.
form energyshield
[cast this on yourself or others]
13 - Controller of Ice
ICEBREATH
energy cost: 55
stress factor: 20
side effect: none known
With icebreath the psionicist exhales a freezing vapor at a targeted area of 90' x 90'. Icebreath causes an average of 18 points of damage per skill level of the psionicist.
form icebreath
[cast this at a target or along a path]
14 - Worker of Force
ENERGYSPEAR
energy cost: 35
stress factor: 50
side effect: none known
This discipline launches a piercing shaft of psionic force from the fingertips of the
psionicist. The damage caused by this discipline is based upon the skill level of the
psionicist. This discipline may stun the victim in addition to doing physical damage.
form energyspear
[cast this on a target]
ABSORPTION
energy cost: 20
stress factor: 10
side effect: none known
This discipline creates a barrier around the recepient that reduces damage from psionic
attacks. The strength of Absorption depends upon the skill level of the psioncist.
form absorption
PUSH
energy cost: 20
stress factor: 20
side effect: none known
This discipline attempts to move a creature a space or two in a random direction. It is
possible to push opponents off clifs or to move stunned allies away from danger.
form push
[cast this on a target]
15 - Defier of Gravity
CONFUSION
energy cost: 25
stress factor: 10
side effect: none known
This discipline attempts to cause a group of creatures to become so enraged that they
direct their attacks at random targets, including their companions. The number of
creatures affected is based on the skill level of the psionicist who forms the discipline
and the experience level of the target group. In a given group some members may be
affected, while others are not.
form confusion
SCRY
energy cost: 25
stress factor: 5
side effect: none known
This discipline allows the psionicist to momentarily see through the eyes of another
player character. The target need not be on the screen with the psionicist.
form scry <target>
FEATHERFALL
energy cost: 30
stress factor: 15
side effect: none known
This discipline enables the receipient to fall great distances without physical harm.
The duration of the discipline depends on the skill level of the psionicist.
form featherfall
[cast this on yourself or others]
16 - Master of Earth
EARTHCRUSH
energy cost: 100
stress factor: 5000
side effect: very stressful
With the power of the mind, the psionicist causes the earth itself to rise up in a
cresting wave and smash all creatures, friend and foe alike, in a one square area. Use
this discipline with caution.
form earthcrush <path>
17 - Defier of Vision
LIMINV
energy cost: 10
stress factor: 20
side effect: none known
This discipline renders the recipient completely invisible to most creatures.
Invisibility is not broken when damage is taken by the recipient, but it is broken when
the recipient takes a hostile action.
form liminv
[cast this on yourself or others]
DEPLETE
energy cost: varies
stress factor: ?
side effect: ?
This discipline removes the protection spells and energy points from the recipient. The
amount of energy points taken from the recipient depends on the skill level of the
psionicist who forms the discipline.
form deplete <target>
18 - Wizard
PSIMIRROR
energy cost: 100
stress factor: ?
side effect: ?
This discipline will reflect back any spell that is cast to the person that originally
cast it. The duration of this discipline depends on the skill level of the psionicist who
forms the discipline.
form psimirror
[cast this on yourself or others]
SHOCKWAVE
energy cost: 100
stress factor: ?
side effect: ?
This discipline covers 20' x 20' area and knocks down walls. The only protection
against it is psi cutters and psimirror. The duration of this discipline depends on the
skill level of the psionicist who forms the discipline.
form shockwave <path>
PASSWALL
energy cost: 20
stress factor: 50
side effect: none known
This discipline allows the recipient to move through normal walls and some forms of
stone. The duration of this discipline depends on the skill level of the psionicist who
forms the discipline. This discipline is only intended to allow quick passage through
stone, not existence there. Take care to be out of the wall at the end of the duration.
form passwall
[cast this on yourself or others]
19 - Master of Dimension
TELEPORT
energy cost: 50
stress factor: 500
side effect: stressful
Teleport discharges a powerful bolt of energy that transports the psionicist to a
previously designated place. To form this discipline, the mentalist must first have
memorized a location through the memorize command: memorize <location>.
"Location" can be any name the psionicist wants up to ten letters long. The
psionicist can memorize twenty separate locations. Teleportation requires a great deal of
effort and may take several uninterrupted rounds. When ready: form teleport
<location>.
The enercy cost is incurred when the teleport discipline is formed. As several locations
may be memorized, different location names are needed to identify each. Note that some
teleporting devices and portals may confuse or even erase memorized locations. For this
reason most high-level psionicists use disciplines instead of relying on established
portals.
20 - Master of Time
HASTE
energy cost: 25
stress factor: 5000
side effect: very stressful
Haste doubles the speed of the recepient, effectively giving him two rounds of action
for every round of normal time. A hasted person can also move at double speed. The
duration of this discipline depends upon the level of the psionicist.
form haste
[cast this on yourself or others]