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Agility
This stat determines your accuracy to hit and your ability to dodge blows in combat.
Agility enhances a thief's ability to hide, steal, mug, and backstab.
Attacks
Your Attacks determine how much damage your weapon will do when you hit someone with it.
Charisma
This determines how well you get along with others. If you are particulary charismatic,
you might get better prices from the shopkeepers or have a better chance of forming
disciplines that influence creatures.
Constitution
Constitution determines the number of Health Points (hits) you initially possess and the
number of Health points you gain per experience level.
(fighter with 15 con will get 11.4 hits average per level, 18 con will get 14.2 average hits per level
Energy Points
Energy Points (eps) measures how much Magical energy your character has. Forming a psionic
discipline takes a given number of Energy Points to form. So the higher your Energy Points
the more spells you can cast of different types. Only Healers and Mentalist (and
fighter/Ments) get Energy Points, and Intelligence determines your initial Energy Points
and modifies the number of Energy Points you gain as you achieve each experience level.
Intelligence
Intelligence determines how much psionic energy points (Eps) a Mentalist character
initially posseses and how much energy he or she gains at each experience level.
Intelligence is essential for forming psionic disciplines.
Health
Your health measures how much physical damage you can sustain before dying. Your
constitution determines your initial health points and modifies the number of Health
points you gain as you achieve each experience level. Fighting types tend to have more
Hits then practitioners of psionic disciplines.
Luck
Your luck will influence the outcome of random events. For instance, the higher your luck,
the better your chances will be for successfully forming psionic disciplines or setting
and disarming traps. Also Luck influences your chance of being striped when you are
unlucky enough to die and in finding random treasure.
Strength
Strength determines how much damage you inflict when you attack with a weapon, and how
much weight you can carry without becoming encumbered.
Willpower
Determines your tenacity and ability to resist the effects of psionic disciplines.
Wisdom
Wisdom measures your character's common sense and is needed to form healing disciplines.
Wisdom also determines how much psionic energy points (Eps) a Healer character
initially posseses and how much energy he or she gains at each experience level.
also it is very important for effecting healer spells